Packed with action and some interesting character development (as well as continued excellent performances by Connor Trinneer and, especially, Jolene Blalock), Michael Sussman's "E2" pays homage (to the point of outright copying) to one of the best episodes of TNG ("Yesterday's Enterprise") while providing the inspiration for some of the more interesting aspects of J.J. Abrams' original reboot film Star Trek.
The problem is: the entire plot is predicated upon characters making such stupid decisions that the show just does not work.
I apologize, by the way, that I can't get Blogger to superscript the "2" make that read "E-Squared" like it should.
In the teaser, after the obligatory "Previously on Enterprise" time-wasting nonsense, a now-ancient T'Pol tells a middle-aged Vulcan Star Fleet officer that, since their efforts have failed, the male Vulcan now has no choice but to find Archer.
The show proper begins with Tucker dropping into T'Pol's quarters to find out if she's okay and to offer her his help. Tucker has noticed that T'Pol has been remarkably withdrawn of late and is worried about her. A visibly conflicted T'Pol, however, refuses his offer.
Enterprise, meanwhile, is preparing herself to enter the warp conduit that will allow her to get to the Xindi Council in time. The crew devises a plan to evade the six alien ships that seem to be guarding the entrance to the vortex but, as they are about to put their plan into action, a ship drops out of warp nearby.
To their surprise, it's a Star Fleet vessel... an NX-class ship (Columbia? but it can't be completed yet!)... holy crap, it's Enterprise. Another Enterprise... E2.
The Vulcan captain (Lorian) comes aboard E1 and explains: when Enterprise enters the warp conduit, it will be transported irretrievably 100 years into the past. E2 is, in fact, Archer's Enterprise the has survived the past 100 years in the Expanse and is now crewed by the children, grandchildren and even great grandchildren of Archer's people. Lorian, in fact, is the son of T'Pol and Tucker.
Lorian explains that, after finding themselves 100 years in the past, Archer and his team decided they could not return to Earth for fear of contaminating the timeline and decided, instead, to become a generational ship whose sole purpose is to survive long enough to stop the launch of the first Xindi test weapon. Throughout the previous century, Enterprise has encountered many different species and gained a great deal of new technology while continuously studying how to stop the Xindi.
Problem is, when the time came, Lorian and his crew failed to stop the launch of the test weapon.
As the Archer crew beings to digest this peek into a version of their future, Lorian communicates a plan his mother has devised to use some of the technology E2 has gained to soup E1 up so that it can get to the Xindi Council in time without having to resort to the time-destroying warp conduit. E2 cannot itself be souped up because its plasma injectors are too old to handle the strain.
The only problem is, Lorian does not tell Archer that the elder T'Pol believes their plan will fail and the new technology will destroy E1 rather than getting it to the Council on time.
The elder T'Pol, however, tips E1 off and Archer returns to his plan to use the conduit, hoping to avoid the time-travel problem by learning from E2's experience and adapting some of E2's technology.
Lorian, who turns out to be even more obsessed with the success of the mission (having failed in his own attempt to destroy the Xindi test weapon) thanks Archer, devises a plot to steal E1's almost new plasma injectors for installation in E2 so that E2 and its crew can put his plan into action and appear in front of the Xindi Council.
A space battle ensues in which both E1 and E2 are damaged but Archer's ship eventually prevails, thanks to inventive use of the transporter and a refusal by the E2 crew to kill their own ancestors. A defeated Lorian then agrees to help E1 put the original conduit plan into action.
Young T'Pol pays a visit to her elder self to discuss a problem that has arisen, giving older T'Pol the chance to tell her younger self that the emotions she has freed through her addiction to Trellium will never entirely go away and that she should turn to Tucker for help and support. Star Trek fans who watched Enterprise in 2004 and then watched Abrams' reboot movie in 2010 must have found the scene involving young Spock meeting his elder self eerily reminiscent of this scene in tone and content.
Meanwhile the similarities of "E2"'s plot to "Yesterday's Enterprise" become blazingly obvious in the penultimate scene where E2 sacrifices itself to fight off six alien ships in order to permit E1 to make it safely into the conduit. The visuals are remarkably similar. The plan works and E1 emerges where it should be, when it should be, early, in fact, for Archer's date with the Council.
All in all, it is an entertaining and quite fun episode. Blalock in particular offers an exceptional performance (or, should I say, exceptional performances) as T'Pol the younger and T'Pol the elder.
But there are so many really crazy decisions made, especially by the E2 crew, that the episode can only be described as ridiculous.
Jonathan Archer, who has obsessed about stopping the Xindi assault on Earth for six or more months, who has experienced time travel and its effects on several occasions, who was about to embark on a diplomatic effort to make peace with the Xindi, and who now captains a battered but still serviceable 22nd Century ship is tossed back in time by 100 years and he does what????
He decides to sit tight, to try to survive, to create a generational ship and then to attempt to intervene in the Xindi plans only at the very moment that the test weapon is launched? And his justification for this remarkable decision is because he does not want to contaminate the timeline?
Huh? Are you kidding me?
First, intervening to stop the launch of the Xindi test weapon is, itself, a contamination of the time line. Those events occurred before Enterprise was/is/will be tossed back in time. So the "we don't want to contaminate the time line" argument is shot to pieces even before it is uttered.
Second, with the contamination argument put to bed, a sensible decision would be for Enterprise to proceed immediately to make friendly first contact with the Xindi, who at that point in history must have been either barely pre-warp or, considering they are ahead of humans in the 22nd Century, perhaps warp newbies. Archer had already come to the conclusion that diplomacy was the way --what better way to avoid the disastrous events of the 22nd Century than to ensure that 100 years of friendly relations exist when the subject time period rolls around?
Third, if diplomacy isn't attractive but the contamination argument is still put to bed, why not return to Earth, accelerate human development of warp technology and ensure that humans are never forced to cling to the hated Vulcan apron strings? Earth could be prepared to deal with the Xindi more effectively.
Fourth, if they were intent on waiting but still willing to cause minor contamination, why wouldn't they head to Earth, say, two years ago to warn Star Fleet about the Xindi threat, to work with E1 to defend Florida, etc.?
Fifth, there are many many other options, every one of them making more sense than deciding to hang out in the Expanse for 100 years and hope that your ancestors will be able to sort out the Xindi when the time comes.
In the final scene, once the excitement is over and it seems clear E2 is not going to catch up to them, Archer and T'Pol wonder if E2 had been destroyed or if, now that E1 has avoided the time trap in the conduit, E2 never actually existed, a possibility that apparently no one considered before the big final scene.
Time travel messes up plots. It's a fact.
All of that aside, there are a huge number of other problems with this plot. For example:
- Where is Daniels? His time cops must have recognized that E2 has moved to a period in history where it doesn't belong. Why haven't they intervened?
- Why isn't E2 in better shape? With 100 years to repair and develop her and lots of wonderful chances to adopt alien technology, why does E2 still show significant damage from the battle with the Xindi and why is E2 merely a match for E1 when the battle takes place?
- Lorian establishes early on that E2's plasma injectors are "too old" to handle the adaptations he proposes to make to E1, with her almost new injectors. He says later in the show that it's okay to steal E1's plasma injectors because Tucker will be able to make new ones. So why can't E2's people do the same? They've had 100 years to figure it out. They've made other modifications (improvements to climate controls, creation of a tractor beam). What's the problem?
- Wouldn't it have been smart for E1 and E2 to exchange warp coils before they split up? I mean, E1 is using an inferior alien coil that limits her speed; if they decided it was more important for E1 to get through than for E2, why not exchange?